Mike Hall

Principal Software Engineer

Role & Career Context

Detailed experience breakdown, architectural achievements, and related archival artifacts.

Principal Architect

Phalanx Duel | Independent Project | -

Designing and building a real-time tactical game platform as a current hands-on laboratory for deterministic systems, product architecture, and controlled AI-assisted engineering.

  • Designed a deterministic engine with replayable action logs and server-authoritative state transitions, making complex outcomes reproducible and independently verifiable.
  • Built replay validation, adversarial coverage, and CI verification gates so state transitions can be checked across the complete lifecycle.
  • Uses controlled agent workflows with bounded tasks, acceptance criteria, automated checks, and human-reviewed outputs rather than treating model output as authority.

Skills: TypeScript, Node.js, PostgreSQL, WebSockets, API Design, Distributed Systems, Deterministic Simulation, CI/CD, System Verification, AI-Augmented Development