Staff Software Engineer
I make difficult production systems understandable and safe to change.
I am a Staff Software Engineer who helps teams modernize valuable systems they cannot afford to rewrite. I trace opaque production behavior, hidden coupling, distributed failures, and risky transactional workflows to make the next safe decision visible.
Make the next safe improvement visible.
When systems grow large and opaque, delivery slows and fear of outages stalls progress. I connect business requirements, running code, and operational reality so engineers and product partners can move forward with confidence.
Panoramic View
Start with what the system actually does.
Panoramic View is my practical framework for legacy modernization: map the business process, trace what the software actually does across runtime boundaries, and resolve the differences before changing anything.
The user of the system might be a customer, an employee, an automated process, or an AI agent. The same questions apply.
Logs, traces, diagrams, documentation, and AI-assisted analysis are inputs to the map. They are not substitutes for understanding the system.
- What does the business expect to happen?
- What does the software actually do?
- Where do those views agree, diverge, or remain unknown?
02 / Architecture Retrospectives
Proof that the work changes outcomes.
Each case study starts with a problem people recognize, explains the useful intervention, and shows the outcome that made the next decision easier.
Monolith Modernization
System Cartography: Mapping a 10-Year Monolith
Read Case StudyDatabase Engineering & Compliance
Database Archaeology: Safe Multi-Table PII Purge Engine
Read Case StudyEnterprise Rails Resilience
Restoring a Hidden 4% of Customer Applications
Read Case StudyFintech State Machines
Instant Money: Real-Time Debit Disbursement Architecture
Read Case Study03 / Evaluation Paths
Start wherever you have time.
- 01 Full Résumé & ATS Exports Canonical ATS plain-text parse, structured JSON-LD credentials, and a focused career history.
- 02 Architecture & Systems Case Studies Deep production retrospectives on distributed tracing, monolithic Rails modernization, and zero-downtime database archaeology.
- 03 Technical Oral History Archive Searchable transcripts and practitioner interviews with software pioneers (Uncle Bob Martin, DHH, Rich Hickey, Corey Haines) and community organizers.
- 04 Phalanx: Duel (Tactical Systems Engine) Deterministic state transitions, replay validation, and bounded agent workflows in a real-time tactical card platform.
04 / Public work
Documenting the craft over time.
I have written technical guides, spoken at conferences, founded grassroots engineering communities (SCMC, Geekfest@OMF), and recorded oral histories of modern software development.