It's something that a lot of tech people, we focus on our specific skill, but going back out and teaching that, what attracted you to that? Well, I think it started with me being a manager in my own team. So I had a chance to build out the user experience design group at different places where I had worked, most recently Manifest Digital. And in the course of doing that, you're mentoring the people in your group that you're bringing in. They might be coming in from different skill sets, and you want to kind of round it out. And you also have to educate a lot of people in your organization about what UX is, why it's important. So I was creating a lot of those kinds of materials anyway for our sales and marketing side and also for our own teams. And so it became kind of this natural progression of we should use this to create resource, start teaching others how to do this, because we're very passionate about making design thinking a part of business strategy and just overall problem solving in organizations. I think that user experience field, you have a really rich set of people who think visually, can tackle problems and can facilitate other people and explain those things really well. And so those are the skills that we're trying to teach. And I think it was when I noticed that there was a gap between people coming in from a four-year university on applying to the UX. And applying some of the things they had, so we really focused on application. That's what I wanted to get you, was the starter league has a very fast-track, focused model, whereas university tends to be a little bit more breathing room in what the topics cover. You have to study English and some other topic, and whatever your focus of study is. So you have to share your bandwidth between multiple topics, whereas starter league and similar... But very focused on a single track. Has that been something, having taught at the university level versus working with students who are on a fast track, has that been something that's been a challenge or interesting? It is. I mean, it's good in one way, that if there's something very specific you want to learn, you have their 10-week courses for a lot of them. You have a more condensed time frame where you can focus on just that. And then usually there are other classes in both organizations where I teach. There are other classes you can continue to take if you want to get the more full picture of things. But you don't have to if you feel like this is really the gap that you need to address. That said, 10 weeks is a pretty short period of time. So in the class, the UX design class I teach, we try to give you a foundation through the major design process and get you some experience working or interacting with others, like the development class, to give you a feeling of you're not just in this silo. So there's some of the benefits there. But definitely it is a condensed kind of time frame and one 10-week course isn't going to necessarily be the thing that lets you take a whole new role on it. But I think it gives you the context and the confidence to start moving in the direction you want to. Is that something that maybe, where if you're a back-end developer and you just need to get some exposure, is it certainly something you might want to look at for learning more about different topics?